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Objscale

Objscale allows scaling individual spawns of creatures and gameobjects. The scaling can be done through commands and the database. The scaling is persistent which means it will be applied over restarts. Objscale is a core patch and does not require client side code.

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TrinityCore 3.3.5 TrinityCore 6.x TrinityCore 7.x TrinityCore master (8.x)